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Touchscreens are a UI nightmare

I have tried many touchscreen devices and always go back to numerical keys. Here’s why.

  • I can touch type on a keyed device. A touch screen has no tactile feedback making it useless for non-sighted use.
  • With a keyed device, the numeric keypad is by far the most gracious design. It constrains the input area sufficiently that I can operate the device using one hand and I need very limited movement in my thumb to operate it. Held in either hand, the side-keys on my Nokia E51 are in easy reach of my fingers and the main keypad sits nicely under my thumb. With a touchscreen, you need two hands if you are to avoid very awkward stretching and balancing.
  • After a little time, T9 input is faster than QWERTY. Because I only have to move among 12 keys, I don’t have to look and optically digest an entire keyboard. Tengo provide a QWERTY version of T9 for Windows Mobile devices (I think they may have gone under).
  • Constraining input to fewer keys removes the awkwardness of a multi-faceted input UI. There is no doubt that the back key on my device will always perform back functions. Even on the iPhone, this is performed by an on-screen button which isn’t always in exactly the same place. This is more true of the ’send’ or ‘green’ button. For touchscreen devices this is often anywhere on the screen which means you have to hunt for it.
  • Keys offer me precise control. I know when I have pressed the key and I get immediate feedback. For a touchscreen I have often experienced a ‘dead touch’ where the screen hasn’t registered my finger.

Touchscreen devices

Smartphone touchscreen share

Touchy Feely

High-tech industry pundit Canalys reports that more than half of all smartphone shipments during the last quarter of 2009 featured touchscreens. According to its figures, for the first time ever 55% of the devices worldwide were touch-powered. It also reports that 43% had keyboards (another record). By supplying separate figures and from observation, it’s clear there must be a hefty cross-over of devices that feature both - my preferred style.

They provided a couple of interesting tables, that are easy to pop into blog posts. How kind!

Canalys TS market share 0809The first table gives a breakdown for the touchscreen phones in question, and who made them.

No surprise that Apple is at the top (with two models of iPhone), but look at Nokia, increasing sales more than 40 times with the top-selling 5800 and N97 models contributing to the figure.

20% of the smartphone share is allocated to ‘others’, each with less than Samsung’s 6.4%. This shows you how many names are involved in the market. LG and Palm for example, but new players like Garmin-Asus, Acer, and Huawei will all be pushing product to the masses.

Further research by Canalys on the future demands of 4000 consumers revealed 60% wanting touch to feature on their next device. We can expect the 2010 Q2 and onwards phone portfolios of all the big telco’s to be well stocked with touchscreens.

Canalys smartphone OS market share 0809Our second table shows market position and growth among available operating systems.

Symbian remains at the top, losing a little market share but still growing in real terms and still almost shipping as many units as the rest, combined.

Google showed the largest growth, set to continue as manufactures rack up announcements of Android phones for 2010.

The only drop in share fell to Microsoft as Windows Mobile lost out in popularity. A situation the Microsoft team at Redmond will hope to reverse for 2011 as Windows Phone 7 series smartphones become available. It’s going to be a tough 2010 though, with WinMo 6.5 looking less and less glamorous as consumer interest in the new version builds.

It would be very interesting to see the share of touchscreen-only phones, a choice I think that is much more divisive. Give me touchscreen, but give me a physical QWERTY keyboard too.

Like to know more? press release here

Windows Phone 7 Series launches

WinMo becomes WinPho!

Microsoft Chief, Steve Bulmer lifted the veil of secrecy from his new mobile operating system today at the Mobile World Congress in Barcelona. Not, as expected, a new version of Windows Mobile, Windows Phone 7 is instead a virtual rewrite from the ground up.

Microsoft’s previous phone OS was getting a bit long in the tooth, and losing customers hand-over-fist to competitors that just felt fresher, like Apple OS and Android. Now Redmond strikes back with intelligent design and an integrated experience to allow users to combine their own PC use and social networking updates with gaming on Xbox LIVE and downloadable music, video and app content from the Zune marketplace.

The OS looks heavily touch-orientated, and works through front-end ‘tiles’, animated panels that can show recent activity and live updates. When selected, the tiles lead to ‘hubs’, sliding walls navigated by multitouch actions. Hubs are themed and automatically build up information from your PC applications, social networking sites or Xbox Live account. There’s also an office hub. The whole concept is seamless integration with an obvious bias towards Microsoft’s domain.

Qualcomm have announced the first chipset support, with its Snapdragon processors and HTC, Samsung, Garmin-Asus, LG, HP, Dell, Toshiba, and Sony Ericsson form the initial manufacturer line-up. The first Windows Phone 7 devices are expected around Christmas 2010. Quite a long time to wait, let the excitement commence.

Like to know more? Press release here

Samsung S5600 Review

Budget touchscreen for one-thumb use

Samsung S5600 Samsung bring us the S5600, marketed as the Preston or Blade in the UK. It’s sparkling with immediate appeal as an upgrade to the popular Tocco lite, or a value alternative to the Jet. More importantly, the S5600 hasn’t had all the best features hacked out to make it cheaper.

Less than 100 grams and manufactured in sturdy plastic, this is a lightweight and dinky touchscreen that sits in the palm and can be controlled with a thumb. The 2.8 inch QVGA capacitive screen is bright, crisp and responsive. It’s powered by the same TouchWiz fingertip interface that premiered on the Armani phone.

Users have 3 screen areas they can scroll and customise with widgets, rather like the G1. Windows Live Messenger and Skype are included on the application bar, and users can download loads more widgets for other big name social applications. Menus are graphical and clear with functional icons that reminded me of Sony Ericsson styling.

Equipped with essential HSDPA, you also get a 3.2 MP LED flash camera plus a basic front-facing one for video calls. The FM radio is complemented by a 3.5mm jack to listen in. 80MB internal memory can be expanded to a very respectable 16GB with microSD cards.

Pop it in a bag or shirt pocket and it does what you need. Watch out for thumb strain if you’re a mad texter.

Samsung Jet Review

From a distance

med_samsS8000

As you unpack the box the Jet looks sleek, sexy, even gorgeous. If you saw it in someone else’s hands with the AMOLED screen casting it’s brilliance out like a ray of glistening hope then you’d certainly be covetous of the precious!

Once you have it yourself you might think ‘plastic tat’. A bling phone.

Internally powered by an 800 MHz processor (this is super fast), the user experience and interface are slick and ultra responsive. Multimedia functions and video capture are marvellous plus Samsung’s Webkit 3.2 based browser is a definite winner.

Other functions and applications on the Jet are less bouncy and the GPS might as well not be there. I’m certainly curious as to why you’d sell a solid 5 MP performance camera / video capture combo, then only include 2GB of memory and no SD card in the box? (this is naff!)

Customers who buy with their eyes or already have a loyalty to the Samsung brand will be kept sweet and happy by the Jet. Those with no such predisposition or those who pick it up but then think ‘Hmm, plastic’ may still enjoy the phone features if they can get it free on contract.